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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: Skin.ext
- // Version: v1.00
- // Created: 19/11/2004 by Tiago Sousa
- // Compilers:
- // Description: Skin shader extension used by the editor
- // for automatic shader generation (based on "Skin" shader template)
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
-
-
- Version (1.00)
-
- /* - not used anymore
-
- Property
- {
- Name = %BUMP_MAP
- Mask = 0x1
- Property (Bump map)
- Description (Use bump-map texture)
- DependencySet = $TEX_Bump
- DependencyReset = $TEX_Bump
- Hidden
- }
-
- */
-
- Property
- {
- Name = %GLOSS_MAP
- Mask = 0x2
- Property (Gloss map)
- Description (Use gloss map as separate texture)
- DependencySet = $TEX_Gloss
- DependencyReset = $TEX_Gloss
- Hidden
- }
-
- Property
- {
- Name = %BUMP_DIFFUSE
- Mask = 0x4
- Property (BumpDiffuse)
- Description (Use separate bump map for diffuse lighting)
- DependencySet = $TEX_BumpDiffuse
- DependencyReset = $TEX_BumpDiffuse
- Hidden
- }
-
- /* - not used anymore
-
- Property
- {
- Name = %SUBSURFACE_MAP
- Mask = 0x10
- Property (SubSurface)
- Description (Use subsurface texture)
- DependencySet = $TEX_Subsurface
- DependencyReset = $TEX_Subsurface
- Hidden
- }
-
- */
-
- /* - not used anymore
-
- Property
- {
- Name = %COLOR_SYNTESIS
- Mask = 0x20
- Property (Syntesize skin color)
- Description (Syntesize skin color)
- Hidden // not used anymore
- }
-
- */
-
- /* - not used anymore
-
- Property
- {
- Name = %SPECULARPOW_GLOSSALPHA
- Mask = 0x40
- Property (PerPixel Spec. Shinines)
- Description (Use specular shininess coef. as alpha channel from gloss texture, if gloss not present, alpha from bump will be used)
- Hidden // not used anymore
- }
-
- */
-
- Property
- {
- Name = %ENVIRONMENT_MAP
- Mask = 0x100
- Property (Environment map)
- Description (Use environment map as separate texture)
- DependencyReset = $TEX_EnvCM
- }
-
- Property
- {
- Name = %WRINKLE_BLENDING
- Mask = 0x200
- Property (Wrinkle blending)
- Description (Use subsurface map alpha for wrinkle blending)
- DependencyReset = $TEX_Subsurface
- }
-
- Property
- {
- Name = %DISABLE_RAIN_PASS
- Mask = 0x400
- Property (Disable rain layer)
- Description (Disables rain layer)
- }
-
- Property
- {
- Name = %STAT_BRANCHING
- Mask = 0x10000000
- DependencySet = $HW_StaticBranching
- DependencyReset = $HW_StaticBranching
- Hidden
- }
- Property
- {
- Name = %DYN_BRANCHING
- Mask = 0x20000000
- DependencySet = $HW_DynamicBranching
- DependencyReset = $HW_DynamicBranching
- Hidden
- }
-
-